On 1/11/24 17:22, William F Pokorny wrote:
> I'll ponder & perhaps play with your idea in code.
Well, I'm surprised. Your idea works well for somewhat complicated
reasons(a) over just setting the threshold to 0.0 in method 1 - where we
need to force more samples(b). Thanks for the prompt!
(a) - My guess is we might be a little more exposed to left top
directional artifacts on using min depth.
(b) - In scenes where we were almost always sub-sampling already the use
of +rm is slightly slower because we sometimes force sampling where the
threshold alone wouldn't have / didn't need to.
Attached more or less equivalent images (less random jitter) both using
method 1. Th difference image shown on the right. The left column image
is using:
yuqkB hmmAA.pov +w400 +h400 +d +p +am1 +a0.035 +rm4 +r6 +j1.33
and the samples / pixel come in at: 19.05
The middle column image is using:
yuqkB hmmAA.pov +w400 +h400 +d +p +am1 +a0.0 +r6 +j1.33
and the samples / pixel come in at: 33.80
I'm a little tired to finish off the commit and documentation tonight. I
plan to tackle it tomorrow - extending the AA min depth option to method
1 as well.
Bill P.
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