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Op 12-2-2023 om 15:36 schreef Bald Eagle:
> With regard to the color_map, I'll say that this is just another example of
> making the hard-coded data in your scene difficult to nearly impossible to
> manipulate. You might consider storing all of that data in an array, and then
> building the color map from that. Then you can mathematically manipulate the
> index values any way you want. It's also very useful in case you want to embed
> "lines" into a map - in order to make grids, or bracket a region of something,
> or fix an uneven-looking map that doesn't get interpolated the way that you want
> visually.
>
This is interesting. Can you give an example on how to tackle that? I am
not sure if I understand correctly.
--
Thomas
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