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Op 24/06/2021 om 19:16 schreef Chris R:
> "Chris R" <car### [at] comcastnet> wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> Op 23-6-2021 om 20:17 schreef Chris R:
>>>
>>>> Still not completely happy with the look and texture of the mortar, but I think
>>>> these bricks are a big improvement on the original without individually creating
>>>> each brick.
>>>>
>>> Agreed. Still, I have a problem with the vertical 'roughness' of the
>>> bricks and the horizontal 'roughness' of the mortar. Try to give that
>>> some turbulence (warp {turbulence <0.01, 0.1, 0.01>} for instance for
>>> the mortar and warp {turbulence <0.1, 0.01, 0.01>} for the bricks) and
>>> scale that 'roughness' also up for the bricks. It should not have the
>>> same apparent size as the mortar.
>>>
>>> --
>>> Thomas
>>
>> Thanks for the suggestions. I am using the builtin f_wrinkles and f_bumps for
>> the roughness, but I have my own way of adding turbulence to those. I made some
>> much larger changes to the grout roughness to improve that as well.
>>
>> The rough wood panels on the sides are to give context for the scene I am
>> developing.
>>
>> (The green line is an axis I use in my test scenes so I can see where noise
>> extends beyond the basic shape.)
>>
Much better indeed. Personally, I would like to see some more randomness
in those brick's patterns but that is just my own feeling.
--
Thomas
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