On 1/20/21 7:58 AM, Ash Holsenback wrote:
> On 1/20/21 3:02 AM, Thomas de Groot wrote:
>> Op 20/01/2021 om 01:28 schreef Ash Holsenback:
>>> On 1/19/21 2:51 AM, Thomas de Groot wrote:
>>>> I use a pigment_pattern controlling several image_maps of stony
>>>> grounds. The pigment_pattern itself is also a stony ground
>>>> image_map. Then uv_mapped on a mesh, but an appropriate height_field
>>>> would also do.
>>>
>>> i've not used p_p before... how 'bout a code frag for a feeble old mind
>>>
>>
>> Let me just lift a little tip of the concealing veil :-) This is how
>> the final pattern looks like (with addition of some scattered stones).
>>
>
> nice... thank you sir
hey thanks again thomas... took some playing but i finally got it. i
replaced the disc i was using as the ground with a mesh i made in
blender. pushed and pulled the surface in a couple of places then
smoothed. i have it now with a downward slope towards the camera
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