POV-Ray : Newsgroups : povray.binaries.images : Indoor Radiosity Experiments (24kb + 25kb + 25kb) : Re: Indoor Radiosity Experiments (24kb + 25kb + 25kb) Server Time
13 Aug 2024 01:16:47 EDT (-0400)
  Re: Indoor Radiosity Experiments (24kb + 25kb + 25kb)  
From: Greg Edwards
Date: 28 Jul 2003 23:23:49
Message: <5ktm3bunh3he$.930r896w5f2k.dlg@40tude.net>
On Sun, 27 Jul 2003 13:38:46 +0200, Christoph Hormann wrote:

> 
> 
> Greg Edwards wrote:
>> 
>> [...]
>> 
>> What I meant to say was that, by my understanding, the radiosity system is
>> incompatible with multiple scattering.
> 
> What makes you think this?
> 
> Christoph

I could easily be mistaken, but AFAIK, radiosity takes only a few samples 
for many pixels (count) to speed up the render process and when finding the 
colour for a given pixel, finds the nearest calculated samples 
(nearest_count) on the same surface and does a weighted average. This is 
kinda hard to do when there are no surfaces (3d media). If I'm wrong, just 
say so and I'll shut up. ;-)

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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