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On Sun, 27 Jul 2003 13:38:46 +0200, Christoph Hormann wrote:
>
>
> Greg Edwards wrote:
>>
>> [...]
>>
>> What I meant to say was that, by my understanding, the radiosity system is
>> incompatible with multiple scattering.
>
> What makes you think this?
>
> Christoph
I could easily be mistaken, but AFAIK, radiosity takes only a few samples
for many pixels (count) to speed up the render process and when finding the
colour for a given pixel, finds the nearest calculated samples
(nearest_count) on the same surface and does a weighted average. This is
kinda hard to do when there are no surfaces (3d media). If I'm wrong, just
say so and I'll shut up. ;-)
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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