POV-Ray : Newsgroups : povray.binaries.images : shiny : Re: shiny Server Time
15 May 2024 01:39:14 EDT (-0400)
  Re: shiny  
From: Thomas de Groot
Date: 8 Dec 2020 03:20:24
Message: <5fcf3748@news.povray.org>
Op 07/12/2020 om 21:56 schreef jr:
> hi,
> 
> Ash Holsenback <no### [at] spamcom> wrote:
[snip]

>>> like the new plinth.  had hoped that, after you mentioned Aladdin's lamp,
>>> there'd be smoke issuing from the spout with the outline of the genie emerging...
>>
>> i already explored the smoke idea...problematic. i think diff hdr probe
>> and lighting would give better results.
> 
> I'd been thinking (naively) that TdG's recent cloud/smoke generating code could
> be used (though I've not played with it (yet)), and an image[*] of the genie
> "embedded" in the same volume; did a quick image search on 'Aladdin genie',
> plenty to choose from.
> 
> [*] converted to a DF3, or set of.
> 

Cannot refrain from commenting :-)
It would be an interesting way to explore. Traditionally, one would try 
to use e.g. Michael Carneholm's SmokeGen, especially with the spout as 
origin. However, a drawback is the multiple use of intersecting 
containers needed. I have played with the idea of a single container for 
a smoke column but without real results atm.

-- 
Thomas


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