These objects are all derived directly from the standard POV-Ray fonts
cyrvetic.ttf and timrom.ttf. No hand construction of glyphs was
involved. I first created image maps from text{} objects using trace()
(literally millions of calls), then used the image maps in isosurface
functions. The technique is slow to be sure, but it doesn't leave
corner artifacts like Bevelled_Text() in shapes.inc does, and it can
also create rounded edges, which Bevelled_Text() cannot do.
I am working on a tutorial for this technique.
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