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On Wed, 19 Mar 2003 18:23:16 +0100, HermanS <her### [at] pandora be invalid>
wrote:
> It's easy to translate and rotate objects, but I'm looking for a method
> to transform POINTS.
> Ex. I declare a cube using the coordinates of its vertices, then I
> transform all the vertices and I get a new object. I'm interested in the
> coordinates of the new vertices. Is this possible in POVRay using a
> matrix method?
This group is not the best place for such a question. Moreover look for posting
guyidelines in povray.announce.frequently-asked-questions.
ABX
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