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Op 05/11/2019 om 01:19 schreef jr:
> "jr" <cre### [at] gmailcom> wrote:
>> ... I wrote a macro which "scans" an object's BB ...
>
> find attached the second update of the 'Bounder'.
>
> things have changed a little. now, if the object's BB is found to be "(near)
> optimal", the macro prints that and ends, otherwise, ie having some "slack", the
> macro prints the difference lines as before, plus the optimised extents and
> dimensions, as per Thomas's feedback.
>
> also new, if "slack" is reported, two variables with the differences from the
> BB's min/max extents are declared, to allow use of the info from in-scene.
> after 'Bounder' has run, one can for instance:
>
> #ifdef(Bounder_min_diff)
> // do something
> #end
>
> so. version 3. fingers crossed.
>
>
> enjoy, jr.
>
With version 3, I get a parser error in the scene file when the object
is considered as near optimal: "Expected 'numeric expression',
undeclared 'Bounder_min_diff' found instead"
--
Thomas
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