POV-Ray : Newsgroups : povray.text.scene-files : bounding box calculator : Re: bounding box calculator Server Time
3 May 2024 07:58:32 EDT (-0400)
  Re: bounding box calculator  
From: Thomas de Groot
Date: 5 Nov 2019 03:47:40
Message: <5dc1372c$1@news.povray.org>
Op 04/11/2019 om 09:09 schreef Thomas de Groot:
> - rotating the object changes the 'tightness' of the standard BB. I did 
> that with a simple cylinder: when properly aligned along one of the 
> axis, the BB test is always optimal; rotate the cylinder (e.g. 
> <45,45,45>) and do the test, and the standard BB becomes too wide.
> 

I have to correct this: The BB only becomes slightly less optimal in the 
example cited. With increasing complexity of the object however, 
optimisation kicks in.

-- 
Thomas


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