POV-Ray : Newsgroups : povray.text.scene-files : bounding box calculator : Re: bounding box calculator Server Time
3 May 2024 04:11:39 EDT (-0400)
  Re: bounding box calculator  
From: Thomas de Groot
Date: 5 Nov 2019 03:04:30
Message: <5dc12d0e$1@news.povray.org>
Op 04/11/2019 om 20:01 schreef Bald Eagle:
> Great job Thomas - those results are surprising, given the absolute mathematical
> nature of those shapes.
>

Thank you indeed, sir. I was curious to see if bounder.inc was universal 
or not. I assumed it was given the nature of the tests, and like you, I 
was surprised.

> I would have imagined that with something like a parametric, you'd be able to
> cycle through u and v real quick, and get a min and max value for each axis to
> use for the AABB dimensions.   I'm also still completely mystified as to why the
> parametric is such a slow-to-render object, and why the triangle approximation
> isn't a source-coded native primitive.
> 

These are mysteries on Earth and below the heavens which we may not be 
permitted to fathom...

-- 
Thomas


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