Recently there has been discussion in the groups:
http://news.povray.org/povray.text.scene-files/thread/%3C5cee3441%40news.povray.org%3E/
and
http://news.povray.org/povray.binaries.images/thread/%3C3fccdbcf%40news.povray.org%3E/
regarding the creation of a isosurface brick wall. It's something I've
worked on now and again over the years. Somewhere I could not find I
have a version which creates a long stone path following terrain.
I started to throw some things together from an isosurface spiral
example I could find - and got much further than I expected.
Attached is a scene file and an image representing what I think one
decent general approach in v3.8 for creating many similar shapes in an
isosurface where each can use unique local coordinates for
noise/patterns shapes and texturing.
Bill P.
Aside: Isosurfaces in these situations will often generate max gradient
warnings we just ignore so long as things look good.
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Attachments:
Download 'v38brickwallisomethod.pov.txt' (5 KB)
Download 'v38brickwallisomethod.png' (752 KB)
Preview of image 'v38brickwallisomethod.png'
![v38brickwallisomethod.png](/povray.binaries.images/attachment/%3C5ceee82e%40news.povray.org%3E/v38brickwallisomethod.png?preview=1)
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