Le 19-02-17 à 05:36, Mike Horvath a écrit :
> This involves probably some very easy algebra.
>
> I want a cylinder to spin 360 degrees when the clock is between 0 and
> 0.6667. I want another object to spin when the clock is between 0.3333
> and 0.6667. Finally I want the camera to rotate 90 degrees when the
> clock is between 0.6667 and 1.
>
> How do I set this up? Thanks.
>
>
> Michael
Assuming that the clock goes from 0 to 1 :
To be added to the object of interest.
First case :
#if(clock <= 2/3) rotate x*360*3/2 #end
// *360 for a full rotation
// *3/2 adjust to the desired clock interval
Second case :
#if(clock > 1/3 & clock < 2/3) rotate y*(clock - 1/3)*720*3/2 #end
// *720 two full rotation, just because...
Third case :
#if(clock > 2/3) rotate z*(clock - 2/3)*90*3 #end
That should do it.
Alain
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