Am 04.12.2018 um 03:57 schrieb Kenneth:
> That macro construction looks like a compact 'shorthand' way to avoid coding
> separate #write/#read statements (doing away with #read altogether), while
> producing the same results (?). Pasting that short macro *into* scene code would
> do away with #include as well.
The macro is /not/ a shorthand for a `#read`/`#write` combination - the
`#include` is indispensable. You can put it directly into the scene, but
you can't do without it.
The primary trick here is that e.g. instead of writing the keyword `png`
verbatim in your scene, you can instead include a file that contains the
keyword (and nothing but the keyword).
The secondary trick is that you can create such a file with arbitrary
content "on the fly" using `#write`.
Wrapping it all in a single macro is just a matter of convenience.
Post a reply to this message
|