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On 04/10/2018 17:07, Kenneth wrote:
> But to my eyes, it looks like the LH dice has 3-axes(!), and the RH dice*maybe*
> has only two(?). I'm seeing the LH dice 'reverse rotation' every now and then.
>
> Could you post the respective clock rotations for both? I'd like to try them
> out.
>
> Did you use
> rotate <x,y,z>?
>
> Or something like
> rotate...
> rotate...
> rotate...
>
Your wish is my command. :-P
///////////////// Sums /////////////////////////
#declare sky_sphere_rot = clock * -45; // Sky moves not the dice.
#declare Die_X_rot = clock * -1440.0 ;
#declare Die_Y_rot = clock * -720.0 ;
#declare Die_Z_rot = clock * -45.0 ;
////////////////////////////////////////////////
sky_sphere { // SkySphere1
pigment{ Shadow_Clouds_Top }
pigment{ Shadow_Clouds_Mid }
pigment{ Shadow_Clouds_Bot }
rotate <sky_sphere_rot,0.000,0.000>
} // end SkySphere1
union { // Dice__1
object { // Reference2
Dice__Dice_Mat_0
material{ Dice_Mat_0 }
hollow
} // end Reference2
object { // Reference3
Dice__Dot_Mat_0
material{ Dot_Mat_0 }
hollow
} // end Reference3
rotate <Die_X_rot, Die_Y_rot, Die_Z_rot>
translate <2.000000,0.000000,0.000000>
} // end Dice__1
union { // Dice__0
object { // Reference0
Dice__Dice_Mat_0
material{ Dice_Mat_ }
hollow
} // end Reference0
object { // Reference1
Dice__Dot_Mat_0
material{ Dot_Mat_ }
hollow
} // end Reference1
rotate <Die_X_rot, Die_Y_rot, 0>
translate <-2.000000,0.000000,0.000000>
} // end Dice__0
> ?
>
> To your point about the ratios: Just conjecturing, I would say that keeping the
> rotations to set ratios (whatever thay may be) in order to get smoothness in the
> result, sounds like invoking "special rules"--
Yip.
> when the original cause of the
> rotations (the original impinging force in the 'real world') may not be so
> accomodating;-) The original applied vector force may have wildly different
> ratios for its 3 de-composed axis-aligned forces-- naturally resulting in
> different ratios between the 3 POV-ray rotation amounts. (OR two final rotation
> amounts, re: Euler???)
Looking into this in a desultory fashion, I found two new terms. Gimbal
lock and Quaternion.
I found the links on the first reply helpful in understanding the problem.
https://blender.stackexchange.com/questions/47545/when-should-i-use-quaternion-wxyz-and-how-should-i-handle-the-w-quaternion-rot
And I now know that Euler is pronounced Oiler. :-)
--
Regards
Stephen
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