|
![](/i/fill.gif) |
hi,
On 14/12/2017 13:09, Bald Eagle wrote:
> jr <cre### [at] gmail com> wrote:
>> On 14/12/2017 11:54, Bald Eagle wrote:
>>> Every new maze will start with the searching and end with an optimized matrix.
>>> An intelligence would be able to abstract the idea and optimize its method
>>> _before_ being presented with a new maze.
>> how?
> Just look at how we do the same search optimizations.
> subdivision, parallel logic, BST, quadtree, octtree, etc.
> find a way to conceive of a 3rd dimension from your Flatland, grow up, branch
> out, drop new seed colonies, and execute multiple simultaneous searches - divide
> and conquer.
"how?" wasn't the right question (sorry).
imagine then you're the controller/observer of two mazes, one contains a
mould which is on its second maze, the other a human, naked no tools,
also on their second maze. previous maze layout was different.
observing their behaviour, how could you tell one is (supposedly)
"intelligent" while the other operates on "instinct"?
> There's so much here to talk about...
a fascinating topic.
regards, jr.
Post a reply to this message
|
![](/i/fill.gif) |