POV-Ray : Newsgroups : povray.beta-test : thread count rendertimes unpredictable? : Re: thread count rendertimes unpredictable? Server Time
24 Dec 2024 20:56:37 EST (-0500)
  Re: thread count rendertimes unpredictable?  
From: Chambers
Date: 20 Jan 2009 10:10:26
Message: <5AA99CEE980A486397B6F8F3AE9F92A6@HomePC>
> -----Original Message-----
> From: Bob Hughes [mailto:omniverse charter net]
> I tried a separate test scene file with some objects (sor, blob,
> sphere_sweep, text, sphere, cylinder) taken from the original problem
> file(s), always renders with a speed-up using 2 threads. I can't seem
> to narrow it down to anything but the original render slows
considerably
> at 1/4 to 1/3 into it then remains slow, while the Work_Threads=1
helps it
> speed along by comparison.

One method I've used is to take a copy of the scene, and try removing
objects / simplifying textures one at a time, until the problem
disappears.  If you can't recreate the problem any other way, this
usually works.

> If I don't get anywhere soon I might email a link, if you wouldn't
mind
> that. It's a time-line data chart I don't really want out loose on the
> 'net because of info used in it that would become outdated. But maybe
it
> doesn't matter... guess I just can't see posting it due to the
specific nature
> of it.

That's fine, whatever is appropriate for the data you have.

...Ben Chambers
www.pacificwebguy.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.