POV-Ray : Newsgroups : povray.animations : Clockless_Animation : Re: Clockless_Animation Server Time
15 May 2024 22:59:07 EDT (-0400)
  Re: Clockless_Animation  
From: Stephen
Date: 30 Jun 2017 10:58:29
Message: <59566715$1@news.povray.org>
On 6/30/2017 6:14 AM, Kenneth wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>>   From what I can remember is that Clockless_Animation was implemented as
>> a demo to show that it could be done, some time ago. But no one showed
>> any interest in it and it was left as it was.
>
> I have to admit that I didn't work with it either-- mainly because I didn't
> truly know HOW to use it! But I'm beginning to see the real power of these new
> features. I just ran an older and not-too-complex animation scene (with a few
> necessary changes to the camera definition) and saw a 3-fold decrease in total
> render time. With a *complex* slow-to-parse scene, the time-savings could be
> enormous! Of course, right now only the camera can be moved; but that's quite
> useful by itself, for testing.
>

The mesh_camera is another feature that came out about the same time, I 
think. I've read the docs and still don't understand what it does. :(


> If I had only known... :-(
>

The story of my life. :)


-- 

Regards
     Stephen


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