POV-Ray : Newsgroups : povray.animations : Clockless_Animation : Re: Clockless_Animation Server Time
28 Apr 2024 19:46:10 EDT (-0400)
  Re: Clockless_Animation  
From: William F Pokorny
Date: 27 Jun 2017 08:39:52
Message: <59525218$1@news.povray.org>
On 06/26/2017 03:28 PM, Thorsten Froehlich wrote:
> "muyu" <lsy### [at] gmailcom> wrote:
>> I would like to generate animation using a very big file. It took a lot of time
>> in sparsing. Each time, only the camera position will change.  As I see,
>> Clockless_Animation may be the function to save the time cost.
>>
>> I set the following in .ini file:
>> Real_Time_Raytracing = on
>> Clockless_Animation = on
>>
>>
>> I add several camera positions, but there is in the DSL. The rendering runs
>> without stop and no output.
>>
>> I guess that I missed some information. Thanks in advance.
> 
> You are mixing up two things. The real-time raytracing "feature" is just a demo
> mode on Windows, and was never meant to be used for anything useful other than
> showing how powerful modern processors are, i.e. on a computer at at least
> tradeshow booth.
> 
> The clockless animation on the other hand is a useful features that allows you
> to move the camera in a scene without reparsing. While it was developed for the
> demo mode at first, and that is probably where you got the idea to use both
> settings together, but really, you just need to disable the real-time rendering
> option (which effectively just screws up internal options and their logic to
> bypass certain code needed for proper rendering). Then, the clockless animation
> shoudl work as documented as long as you have a camera for each frame in your
> scene as described in the docs.
> 
> 
Thanks for the information. I tried the clockless option apart from the 
real time rendering option without success. Results just posted at:

https://github.com/POV-Ray/povray/issues/301

Am I missing how to make clockless animation (no scene reload) work on 
linux?

Bill P.


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