POV-Ray : Newsgroups : povray.binaries.animations : Solar System : Re: Solar System Server Time
25 Jun 2024 21:49:18 EDT (-0400)
  Re: Solar System  
From: Stephen
Date: 23 May 2017 15:49:11
Message: <59249237@news.povray.org>
On 5/23/2017 8:18 PM, Bald Eagle wrote:
> clipka <ano### [at] anonymousorg> wrote:
>
>> The issue with renders of the solar system is usually not memory, but
>> precision; for example, if you set up a solar system with the sun at
>> <0,0,0>, trying to render one of Mars' moons will give you issues with
>> the precision used in the bounding mechanism.
>>
>> That issue can be solved by translating the whole solar system so that
>> the camera ends up near <0,0,0>.
>
> Excellent.  I will make a special note of that.
> Is there a way in which greater precision may be obtained?
> (I thought I saw something in that Graphics Gems series)
>
> I realize that might be a somewhat complicated answer to a simple question, and
> may not be something considered until V 4.0....
>

I don't think it is Clipka you should be asking. Try the white haired 
deity with flowing robes. ;)

Look at the Pale Blue Dot. At 3.7 billion miles, Earth's apparent size 
is less than a pixel.

https://en.wikipedia.org/wiki/Pale_Blue_Dot


-- 

Regards
     Stephen


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