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On 5/23/2017 8:18 PM, Bald Eagle wrote:
> clipka <ano### [at] anonymous org> wrote:
>
>> The issue with renders of the solar system is usually not memory, but
>> precision; for example, if you set up a solar system with the sun at
>> <0,0,0>, trying to render one of Mars' moons will give you issues with
>> the precision used in the bounding mechanism.
>>
>> That issue can be solved by translating the whole solar system so that
>> the camera ends up near <0,0,0>.
>
> Excellent. I will make a special note of that.
> Is there a way in which greater precision may be obtained?
> (I thought I saw something in that Graphics Gems series)
>
> I realize that might be a somewhat complicated answer to a simple question, and
> may not be something considered until V 4.0....
>
I don't think it is Clipka you should be asking. Try the white haired
deity with flowing robes. ;)
Look at the Pale Blue Dot. At 3.7 billion miles, Earth's apparent size
is less than a pixel.
https://en.wikipedia.org/wiki/Pale_Blue_Dot
--
Regards
Stephen
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