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I'd like to render some objects whose RGB color pigment is just the
coordinate of that surface point.
So, when I render a "unit cube" box{<0,0,0>,<1,1,1>} it is just a RGB
color cube, but when I cut some slices than the "inner colors" are visible.
How can this be made?
Lars R.
P.S.: I don't care for the colors outside of the unit cube. It might be
"saturating" or repeating or black or transparent, I just have objects
within that unit cube.
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