POV-Ray : Newsgroups : povray.animations : What to do with walls. : Re: What to do with walls. Server Time
2 May 2024 15:01:54 EDT (-0400)
  Re: What to do with walls.  
From: Stephen
Date: 15 Feb 2017 07:35:04
Message: <58a44af8$1@news.povray.org>
On 2/15/2017 10:19 AM, Mr wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 2/11/2017 6:46 PM, LanuHum wrote:
>>
>>>
>>>
>>> unpack zip file
>>> move the "povray" folder to
>>> if installer blender-278:
>>> C:\Documents and Settings\All Users\AppData\Roaming\Blender
>>> Foundation\Blender\2.78\scripts\addons
>>> if zip file blender-278:
>>> \path\to\blender-2.78x-windowsxx\2.78\scripts\addons
>>>
>>> Blender start. Go to user preferences -> add-ons -> render -> check
>>> Render:Povray with BlendPov-alternative exporter.
>>> If error -> uncheck official addon, save user setting and restart Blender and
>>> check Render:Povray with BlendPov-alternative exporter.
>>>
>>
>> Thank you that worked. I got it installed and working.
>> I did an upgrade to Blender 2.78b to get a clean copy of the official
>> exporter. I still have a problem with the Physics tab. Selecting a mesh
>> and clicking the "bouncing ball" icon. There is nothing there. No
>> buttons for the different types of physics systems. A blank underneath
>> the properties. Both in your version and in the official one.
>>
>> I will think about it while I get more experience using the Blender
>> Renderer. I need to know how it should work first.
>>
>> Thanks for your time.
>>
>>
>>
>> --
>>
>> Regards
>>       Stephen
>
> Maybe you noticed that once you set things up in Blender Internal and switch
> back to POV your physics still export properly?

No, I did not notice that before. Thanks for pointing it out.
When I press the animation button. Nothing happens except the UV/image 
editor window sits there. Unless I set the output to a movie format when 
it renders the frames (then deletes them) but no movie file is saved. At 
least I could not find the unique name I used.

> It's a good thing to start
> learning Blender internal, as the official exporter has some intent to emulate
> it.
>
There is a lot of learning in Blender. The rigid body physics is similar 
to Poser physics so that is okay. The animation module layout is not 
intuitive, to me. And the UV mapping. I am getting the hang of it but it 
does not seem right that you wrap a spherical mapping on a globe, 
initially but set the texture to a flat mapping.

Q. Why do I have to have emission greater than zero to see detail on the 
rendered output when using UV mapping and ambient seems to have no effect?


> Thanks for the report! (and proof that we need more)

I am still waiting to get feedback on my previous reports so I can retest.

> It's solved and will be
> committed to source when I get back to my computer.
> The below code was missing
> line 52 of ui.py in render_povray :
>
> # wrapping every class 'as is'
> from bl_ui import properties_physics_common
> for member in dir(properties_physics_common):
>      subclass = getattr(properties_physics_common, member)
>      try:
>          subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
>      except:
>          pass
> del properties_physics_common
>
>


I inserted these lines with two blank lines above and below.
I saw no difference to the Physics tab.
My ui.py file is now 1680 lines and 79.2 KB


-- 

Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.