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> I know this is not a realistic feature.
> Is there a way to specify that all shadows cast by one light are colored by some
> tint? (I'm not talking of the highlight color, but rather separate tint of the
> shadows and on a per light basis.)
You could try replacing your existing light_source with:
light_source{ color shadow_colour shadowless}
light_source{ color (X-shadow_colour) }
Where X is the original colour of your light, and shadow_colour is the
colour you want your shadows to be illuminated with.
eg:
light_source{<-10,25,-25> color rgb <0.4,0.0,0.0> shadowless}
light_source{<-10,25,-25> color rgb <0.6,1.0,1.0>}
Will give red tinted shadows, but still give white light for bits not in
shadow.
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