On 1/7/2017 6:42 AM, jhu wrote:
> "omniverse" <omn### [at] charternet> wrote:
>> "jhu" <nomail@nomail> wrote:
>>> http://i.imgur.com/calqoyd.gifv
>> Good thing that repeats over and over again or else the real magic of that might
>> have eluded me. I can't begin to figure how that was done, even if reversed.
>>
>> Thanks for the look at it!
>>
>> Bob
>
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.
>
These are fascinating. I just started to look at Blender physics two
nights ago.
Are you using the Blender Game Engine or the PovRay exporter?
--
Regards
Stephen
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