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Am 22.11.2016 um 01:46 schrieb Mike Horvath:
> I am trying random things now.
>
> isosurface
> {
> function {max(convertLCH2RGB_R(x,y,z), 1)}
throw away the max() function, and take care of the polar-ish coordinate
system by replacing:
convertLCH2RGB_R(x,y,z)
with:
convertLCH2RGB_R(y*200-100,sqrt(x*x+z*z)*100,atan2(x/z)*pi/180)
(presuming you want L up and I got the math right)
> contained_by
> {
> box {-2,+2}
> }
> // threshold FLOAT_VALUE
... and use threshold 1. That should give you something visible.
> accuracy 0.01
> max_gradient 5
> // [evaluate P0, P1, P2]
> // open
> // [max_trace INTEGER] | [all_intersections]
> pigment {rgb 1}
> }
>
> This takes a long time to render, but there's nothing visible happening.
>
> Mike
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