|
![](/i/fill.gif) |
On 10/27/2016 9:54 PM, clipka wrote:
> Am 27.10.2016 um 20:51 schrieb Mike Horvath:
>
>> Also, maybe POV-Ray should support point clouds.
>
> You can always read point cloud data at parse time and convert it to a
> bunch of spheres (or a set of blob elements if you're low on memory).
>
> If you want something more complicated, then you'd first have to clarify
> what that something is; only then will it be possible to even discuss
> how that could be achieved, let alone whether it would be reasonable to
> hard-code into POV-Ray.
>
I was joking, mainly. I prefer the clean edges of primitives and meshes.
Mike
Post a reply to this message
|
![](/i/fill.gif) |