POV-Ray : Newsgroups : povray.off-topic : Euclidean infinite detail : Re: Euclidean infinite detail Server Time
28 Jun 2024 22:26:46 EDT (-0400)
  Re: Euclidean infinite detail  
From: clipka
Date: 27 Oct 2016 21:49:42
Message: <5812aeb6$1@news.povray.org>
Am 27.10.2016 um 20:50 schrieb Mike Horvath:

> Does hardware acceleration work with this stuff?

I'd guess so (presuming by hardware acceleration you mean employing a GPU).

Modern GPUs have come a long way since the dedicated mesh 3D
acceleration cards of old, and have essentially evolved into
Extreme-SIMD (Single Instruction Multiple Data) generic number crunching
CPUs that happen to include a display interface. So whatever the actual
algorithm and data structure is -- as long as its critical portions can
be written as essentually branchless code to be applied to lots of data
items of uniform structure, GPU hardware acceleration is certainly a
feasible option.


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