POV-Ray : Newsgroups : povray.binaries.images : Sky simulation : Re: Sky simulation Server Time
30 Jul 2024 06:31:06 EDT (-0400)
  Re: Sky simulation  
From: Thomas de Groot
Date: 8 Sep 2016 03:14:52
Message: <57d10fec$1@news.povray.org>
On 8-9-2016 8:56, posfan12 wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I think I found the culprit: Your original SunPos() is divided by 1000!
>>
>> Thomas
>
> What line number is that at? I am having the same issue.
>
>
> Mike
>

Goodness! That was three years ago! ;-)

Without going over the whole discussion again, I guess it is about:

// uncomment the below lines to have a physical sun in the scene with 
realistic brightness
// and size (useful if using mcpov or perhaps radiosity?)
  #local SunRadius = vlength(sp/1000)/214.8;
  sphere{ sp/1000, SunRadius pigment{color rgb 1} finish{emission 1} 
no_shadow}

Forgive me, I do not have the info freshly available in my mind anymore...

-- 
Thomas


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