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On 8-9-2016 8:56, posfan12 wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I think I found the culprit: Your original SunPos() is divided by 1000!
>>
>> Thomas
>
> What line number is that at? I am having the same issue.
>
>
> Mike
>
Goodness! That was three years ago! ;-)
Without going over the whole discussion again, I guess it is about:
// uncomment the below lines to have a physical sun in the scene with
realistic brightness
// and size (useful if using mcpov or perhaps radiosity?)
#local SunRadius = vlength(sp/1000)/214.8;
sphere{ sp/1000, SunRadius pigment{color rgb 1} finish{emission 1}
no_shadow}
Forgive me, I do not have the info freshly available in my mind anymore...
--
Thomas
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