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The texture refactoring has progressed some more; in addition to the
features mentioned earlier, testing would be welcome for:
- Finish properties: Nothing should have changed here.
- Smooth meshes and other objects that "fake" a smooth surface: The
handling of surface normals /has/ changed, and should be more
well-behaved; most notably I should have gotten rid of the
interior_texture-on-outside artifacts!
Again, a source code-only version can be found here:
https://github.com/c-lipka/povray/tree/refactor/texture
Am 10.08.2016 um 01:55 schrieb clipka:
> Folks,
>
> I have a special development version that needs exhaustive testing of
> complex textures, so if you have a scene that uses wild combinations of
> the following features (and you happen to be using Unix), it would be
> greatly appreciated if you could give it a shot:
>
> - patterned textures
> - material_map
> - layered textures
> - overriding the texture of objects
> - non-canonical syntax to define textures (e.g specifying `pigment`
> directly on an object)
> - any other texture-related stuff you can think of
>
> The version in question can be found here:
>
> https://github.com/c-lipka/povray/tree/refactor/texture
>
> (source code only at this time)
>
> Also, I expect more follow-up versions to be coming, so I might ask you
> to re-test with the same scenes later.
>
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