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scott wrote:
>
> ...but to me even a
> non-engineer would be able to have at least a stab at some ideas for
> solving it.
>
An odd train of thought involving anti-gravity pads, some slanted brick
wall, buckets, ropes, mouse boxes, and assorted other odds and ends
ultimately led here:
https://archive.org/details/the_incredible_machine_1992
And eventually here:
https://archive.org/details/softwarelibrary_msdos_games/v2&tab=collection
Woo-hoo!
TIM is a little clunky on my antique 'puter with slow connection (but so
is everything else); I haven't yet determined whether it's possible to
tweak the DOS Box settings from the browser (because I've been too busy
pla--that is, "testing the interface"). :)
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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