POV-Ray : Newsgroups : povray.newusers : Camera : Re: Camera Server Time
2 May 2024 12:17:15 EDT (-0400)
  Re: Camera  
From: Doctor John
Date: 30 Jun 2016 16:36:42
Message: <577582da$1@news.povray.org>
On 30/06/16 21:00, emitch27 wrote:
> 
> That is much more helpful. But I feel like this point of view is different from
> the original.
> 

It is ;-) but, if you think about it there are only a few ways of doing
what you want (and bear in mind that your original code has the camera
pointing 2 pov-units to the right of your object).

1. Zoom out - your object will be visible in its entirety but much
smaller. It will also be on the left of your image.
2. Use a wider angle of view - now you get (perceived) distortion. This
is normal behaviour for all but very specialised lenses. Your object is
also on the left of your image.
3. Do it my way with a shearing matrix. By changing the look_at vector
and shearing to modify the perspective you end up with something very
close to what you originally asked for.

John
-- 
It's not about bravery.
It's about doing what I need to do to win


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