|
|
On 30/06/16 20:08, Doctor John wrote:
> On 30/06/16 19:44, emitch27 wrote:
>>
>> I am trying to not zoom out. Is there not a way to show more without zooming
>> out? At the current distance, the image is much clearer. Zooming out would mess
>> that up.
>>
>>
> Do you want something like this (attached)?
>
... or even this?
This time I've zoomed in a fraction
The first image required the camera to be sheared, the second has shear
and zoom.
Code :
//********************************************************************
#include "colors.inc"
#include "textures.inc"
#include "FieldCam3.inc"
#declare CamPos=<6, 2, -10>;
#declare CamLook=<-0.15, 0, 0>;
camera {
FieldCam ()
perspective
location CamPos
up y
transform {NoFall}
look_at CamLook
direction z*1.5
}
light_source {
<2, 3, -8>
White
}
background{ Clear }
box {
<3.7, 0, 2>, <-4, -.3, -2>
pigment { Gray25 }
}
//************************************End Code
John
--
It's not about bravery.
It's about doing what I need to do to win
Post a reply to this message
Attachments:
Download 'emitch_test2.png' (10 KB)
Download 'us-ascii' (6 KB)
Preview of image 'emitch_test2.png'
|
|