POV-Ray : Newsgroups : povray.off-topic : WebGL : Re: WebGL Server Time
28 Jul 2024 04:21:58 EDT (-0400)
  Re: WebGL  
From: scott
Date: 13 Jun 2016 03:47:38
Message: <575e651a$1@news.povray.org>
> You'll need to configure this for frame averaging, by setting this up as
> the shader for Buffer A, and configuring iChannel0 = Buffer A. Then set
> the main shader to just render Buffer A to the screen.

Once I realised that you need to set iChannel0 to Buffer A for both 
Buffer A and the main image, it worked a treat :-)


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