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On 05/06/2016 03:05 PM, Orchid Win7 v1 wrote:
> What *would* be interesting is to see how this handles a scene of
> non-trivial complexity. I'm going to say "like a glacier"...
...well, there is this:
http://reindernijhoff.net/2015/04/realtime-webgl-path-tracer/
Granted, it's grainy as *hell*, but at a tiny resolution it's watchable.
Maybe give it ten years, and the GPU will have enough horsepower for
people to actually put this stuff in game engines.
Maybe.
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