POV-Ray : Newsgroups : povray.off-topic : WebGL : Re: WebGL Server Time
27 Jul 2024 22:23:51 EDT (-0400)
  Re: WebGL  
From: Orchid Win7 v1
Date: 5 Jun 2016 10:11:27
Message: <5754330f$1@news.povray.org>
On 05/06/2016 03:05 PM, Orchid Win7 v1 wrote:

> What *would* be interesting is to see how this handles a scene of
> non-trivial complexity. I'm going to say "like a glacier"...

...well, there is this:

http://reindernijhoff.net/2015/04/realtime-webgl-path-tracer/

Granted, it's grainy as *hell*, but at a tiny resolution it's watchable.

Maybe give it ten years, and the GPU will have enough horsepower for 
people to actually put this stuff in game engines.

Maybe.


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