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>> One thing is absolutely certain though, I'm not about to write a
>> raytracer to run on this thing anytime soon :-)
>>
>
> Since the current computer has a whopping 5 qbits, you have plenty of
> time to learn. IIRC the current state of the art in quantum computation
> is the ability to write a program which proves with high probability
> that 15=5*3, so 3D rendering is a ways off yet.
Grover's algorithm looks interesting, if I ever get that far in the
tutorial. But yes, with just 5 qbits, things are a bit limited...
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