On Mon, 29 Jul 2002 02:32:43 +0200, "Simon Adameit" <gom### [at] gmx de>
wrote:
>The problem is that they need to be on a sphere for the shading to work
>correct.
>But I'll see if I can somehow fake perspective by transforming the texture.
Maybe a black_hole warp with linear falloff placed in the vanishing
point? Just an idea, of course it might just look ugly.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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