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Le 06/03/2016 15:49, clipka a écrit :
> Y'all might want to try the latest and greatest POV-Ray development release:
>
> https://github.com/POV-Ray/povray/releases/tag/v3.7.1-alpha.8509766%2Bav119
>
> It adds a new function-based user-defined camera:
>
> camera {
> user_defined
> location {
> FUNCTION, // x-coordinate of ray origin
> FUNCTION, // y-coordinate of ray origin
> FUNCTION // z-coordinate of ray origin
> }
> direction {
> FUNCTION, // x-coordinate of ray direction
> FUNCTION, // y-coordinate of ray direction
> FUNCTION // z-coordinate of ray direction
> }
> CAMERA_MODIFIERS
> }
>
> where each FUNCTION takes the screen coordinates as parameters, ranging
> from -0.5 (left/bottom) to 0.5 (right/top).
>
It's nice, but it is not generic enough:
you cannot have a non-traced area, like for fisheye and omnimax camera.
Yep, give me a finger, I would take the arm to the elbow... of the other side, with a
leg or two.
(where to I put the whole collection of smileys ?)
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