POV-Ray : Newsgroups : povray.off-topic : Rift! : Re: Rift! Server Time
8 Jul 2024 08:18:37 EDT (-0400)
  Re: Rift!  
From: Stephen
Date: 10 Sep 2015 15:36:25
Message: <55f1dbb9$1@news.povray.org>
On 9/10/2015 9:20 AM, scott wrote:
>> That's changed my understanding of motor racing games.
>
> Sim, not game please!
>

Of course, I don't play PovRay either. :-)

>> IIRC it was more a simulator in the flight simulator mode. More settings
>> and controls than you could shake a stick at.
>
> One of the reasons I run the car/series I do is that there is very
> limited car setup changes possible (tyre pressure and brake balance are
> the main ones). Other more advanced cars have many more settings which
> is maybe what you're referring to. The Formula 1 car for example has
> pages and pages of settings. I don't have the time or experience to deal
> with all that in addition to actually driving the car and learning tracks.
>
> The other reason I run that particular car is that it is very popular,
> there are races every hour and always at least one "split" (if there are
> more people wanting to race than slots on the grid then it will split
> into multiple races based on the speed of the drivers, so you always get
> around a few people who are a very similar speed to you). Some of the
> more advanced cars only get a decent grid size a few times a week.
>

That sounds like a good set up. More fun than real life.

-- 

Regards
     Stephen


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