> That's changed my understanding of motor racing games.
Sim, not game please!
> IIRC it was more a simulator in the flight simulator mode. More settings
> and controls than you could shake a stick at.
One of the reasons I run the car/series I do is that there is very
limited car setup changes possible (tyre pressure and brake balance are
the main ones). Other more advanced cars have many more settings which
is maybe what you're referring to. The Formula 1 car for example has
pages and pages of settings. I don't have the time or experience to deal
with all that in addition to actually driving the car and learning tracks.
The other reason I run that particular car is that it is very popular,
there are races every hour and always at least one "split" (if there are
more people wanting to race than slots on the grid then it will split
into multiple races based on the speed of the drivers, so you always get
around a few people who are a very similar speed to you). Some of the
more advanced cars only get a decent grid size a few times a week.
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