POV-Ray : Newsgroups : povray.off-topic : Rift! : Re: Rift! Server Time
8 Jul 2024 08:34:31 EDT (-0400)
  Re: Rift!  
From: scott
Date: 10 Sep 2015 04:20:04
Message: <55f13d34$1@news.povray.org>
> That's changed my understanding of motor racing games.

Sim, not game please!

> IIRC it was more a simulator in the flight simulator mode. More settings
> and controls than you could shake a stick at.

One of the reasons I run the car/series I do is that there is very 
limited car setup changes possible (tyre pressure and brake balance are 
the main ones). Other more advanced cars have many more settings which 
is maybe what you're referring to. The Formula 1 car for example has 
pages and pages of settings. I don't have the time or experience to deal 
with all that in addition to actually driving the car and learning tracks.

The other reason I run that particular car is that it is very popular, 
there are races every hour and always at least one "split" (if there are 
more people wanting to race than slots on the grid then it will split 
into multiple races based on the speed of the drivers, so you always get 
around a few people who are a very similar speed to you). Some of the 
more advanced cars only get a decent grid size a few times a week.


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