POV-Ray : Newsgroups : povray.off-topic : Rift! : Re: Rift! Server Time
5 Jul 2024 09:31:04 EDT (-0400)
  Re: Rift!  
From: clipka
Date: 9 Sep 2015 17:55:11
Message: <55f0aabf$1@news.povray.org>
Am 09.09.2015 um 18:09 schrieb Warp:
> scott <sco### [at] scottcom> wrote:
>> But there are two big downsides IMHO. First and most importantly the 
>> image resolution is absolutely atrocious. I'm only used to 1680x1050 
>> monitors at home, but this is like going back to 320x240 days. I know 
>> they're using a 1920x1080 panel under the hood, but this is shared 
>> between two eyes and it's not used all the way to the edges.
> 
> I don't really understand how 1920x1080 (or even 960x1080) can look
> like 320x240. That would be like 20% of the vertical resolution.

You /are/ aware that the Oculus Rift DK2 has roundabout 90 degrees
vertical field of view, for a virtual height-to-central-distance ratio
of 2:1, while your average desktop display might sit there at some 1:2
or even 1:2.5?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.