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Am 09.09.2015 um 18:09 schrieb Warp:
> scott <sco### [at] scott com> wrote:
>> But there are two big downsides IMHO. First and most importantly the
>> image resolution is absolutely atrocious. I'm only used to 1680x1050
>> monitors at home, but this is like going back to 320x240 days. I know
>> they're using a 1920x1080 panel under the hood, but this is shared
>> between two eyes and it's not used all the way to the edges.
>
> I don't really understand how 1920x1080 (or even 960x1080) can look
> like 320x240. That would be like 20% of the vertical resolution.
You /are/ aware that the Oculus Rift DK2 has roundabout 90 degrees
vertical field of view, for a virtual height-to-central-distance ratio
of 2:1, while your average desktop display might sit there at some 1:2
or even 1:2.5?
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