POV-Ray : Newsgroups : povray.off-topic : Rift! : Re: Rift! Server Time
5 Jul 2024 09:15:52 EDT (-0400)
  Re: Rift!  
From: scott
Date: 9 Sep 2015 09:55:26
Message: <55f03a4e$1@news.povray.org>
> I am holding off until the consumer version is released. The resolution
> being the main consideration.

The consumer version is going to be 2160x1200, compared to the DK2 which 
is 1920x1080. I don't think there will be that much difference. 
Definitely try before you buy.

> I bought a fifteen quid Google cardboard
> just to try out VR. My Galaxy S2 has a 480 x 800 resolution and gave me
> a screen door effect but it was usable in the demos I downloaded. And
> gave me the confidence to want to use it for real.
> I am really champing at the bit to use it with Elite.

I guess it depends on the game you are playing, is it important if you 
miss some finer details? I found in iRacing that I couldn't read the 
text at all on the distance markers to the corners, kind of important if 
you rely on them to decide where to brake. And when the curb you are 
aiming for in the middle-distance is only 2 pixels wide it's difficult 
to be very precise with your line.

> Are you using any voice control to access your unseen keyboard?
> I've set up Voice Attack even though I get the Scottish Lift effect. It
> is workable. Enhanced by using a voice pack from Brian Blessed.

I don't use the keyboard whilst racing, I've got all the buttons on the 
wheel mapped to do whatever I need during a race, and they're fine to 
use by feel alone.


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