POV-Ray : Newsgroups : povray.binaries.scene-files : bezier spline sphere sweep : Re: bezier spline sphere sweep Server Time
1 May 2024 13:29:29 EDT (-0400)
  Re: bezier spline sphere sweep  
From: clipka
Date: 6 Sep 2015 08:48:15
Message: <55ec360f$1@news.povray.org>
Am 05.09.2015 um 21:35 schrieb LanuHum:
> And, you watch my screenshots. I can create in the Blender everything, including
> sphere sweep. Export and parsing is time. I consider that macros save time. I
> hope that Povray will read and will calculate a macro quicker, than
> blob {
> object { sphere matrix }
> object { sphere matrix }
> and so on 100500 objects sphere
> }
> :):):)

Actually, the current parser's macro and loop performance is rather
poor; if you want fast parsing, you're always better off just writing
one huge file without any loops or macros.

One of the worst things you can do is place a macro in an include file,
and call that macro a lot from the main file. This will cause POV-Ray to
repeatedly open and close that include file for each and every macro
invocation.

The only thing that can actually save time is functions.


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