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On Thu, 06 Aug 2015 07:50:03 +0100, scott wrote:
>> There *are* cases where high performance needs to be taken into
>> consideration - yet the area where user interaction is *really*
>> important (games), you get both high performance *and* good user
>> interaction design - at least in games that are successful. Game
>> players have plenty of choices for where to spend their time, and if a
>> UI is too complex, they'll move onto something that entertains rather
>> than something that frustrates them.
>
> What annoys me most (as a user) with game menu UIs, actually any UI that
> involves different "screens", is when switches from one screen to
> another takes more than an instant for no reason. In this day and age,
> if my fingers are waiting for your code to catch up then you're doing it
> wrong. Take Gran Turismo 5 on the PS3, the whole menu system is
> *painful* to use, if it was instant then it would feel like a totally
> different game to interact with and I'd be far more inclined to spend
> more time with it.
One thing that drives me bonkers is in Destiny, when you pull up your
character info, it seems to take *forever* to get the equipment list
loaded. If I'm looking to make a quick switch to a different secondary
weapon, I don't want to be waiting 20 seconds for the screen to load. My
equipment list didn't change *that much* (if at all) since the last time
I opened it.
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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