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On 06/08/2015 07:50 AM, scott wrote:
>> There *are* cases where high performance needs to be taken into
>> consideration - yet the area where user interaction is *really* important
>> (games), you get both high performance *and* good user interaction design
>> - at least in games that are successful. Game players have plenty of
>> choices for where to spend their time, and if a UI is too complex,
>> they'll move onto something that entertains rather than something that
>> frustrates them.
>
> What annoys me most (as a user) with game menu UIs, actually any UI that
> involves different "screens", is when switches from one screen to
> another takes more than an instant for no reason. In this day and age,
> if my fingers are waiting for your code to catch up then you're doing it
> wrong.
I played Saints Row IV recently. Every single time you want to buy a
weapon upgrade, you have to OK a confirmation. Which, when you're
drowning under a sea of money and you want to buy every upgrade in the
game... takes a while.
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