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On 26/07/2015 07:16 PM, scott wrote:
> On 26/07/2015 14:19, Orchid Win7 v1 wrote:
>> I presume it looks weird due to the limited trace depth. (?)
>
> Yes it's probably highlighting the limitations in the RNG by only have a
> low trace depth. I uploaded a video of what it looks like here (samples
> 40, trace depth 8) - woohoo for compressing noisy video!
>
> https://youtu.be/rXQa5kHspFk
Damn, your graphics card is *drastically* faster than mine... (When I
pan the image, it comes out yellow for the first half a dozen frames.)
Apparently it's time to buy a more expensive GPU.
> It only works with powers of two because your graphics card only allows
> power of two sized textures, and I'm not doing anything clever to check
> for powered-of-two-ness of the canvas size and creating bigger textures...
>
> Also it's strange after staring at grainy images for a while your
> eye/brain just filters it out and you don't notice it. It's only when
> you then switch to a smooth image you go "wow that's really smooth" :-)
As I say, I never get to see it completely smooth. But hey, I guess I
need a bigger stick. ;-)
I wonder... how long will it be before games look like this in realtime?
(I'm guessing a while, since this scene contains a piffling half a dozen
bits of trivial geometry.)
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