POV-Ray : Newsgroups : povray.off-topic : Friday afternoon project: a real time ray tracer in your browser : Re: Friday afternoon project: a real time ray tracer in your browser Server Time
6 Oct 2024 06:45:49 EDT (-0400)
  Re: Friday afternoon project: a real time ray tracer in your browser  
From: Orchid Win7 v1
Date: 26 Jul 2015 09:19:59
Message: <55b4de7f@news.povray.org>
On 26/07/2015 01:47 PM, Orchid Win7 v1 wrote:
> On 24/07/2015 06:57 PM, scott wrote:
>> Hmmm odd, I wonder why that is. I just tested it on my work PC (nVidia
>> Quadro something) and it worked ok.
>>
>> Maybe it's something to do with the length of the shader? You could try
>> reducing the number of samples down to 1 (line 39) and the trace depth
>> down to 2 or something (line 118), that should make the shader much
>> shorter.
>
> I too was able to get this working by turning down the number of samples
> and the trace depth.

I presume it looks weird due to the limited trace depth. (?)


Post a reply to this message


Attachments:
Download 'webgl.jpg' (108 KB)

Preview of image 'webgl.jpg'
webgl.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.