On 26/07/2015 01:47 PM, Orchid Win7 v1 wrote:
> On 24/07/2015 06:57 PM, scott wrote:
>> Hmmm odd, I wonder why that is. I just tested it on my work PC (nVidia
>> Quadro something) and it worked ok.
>>
>> Maybe it's something to do with the length of the shader? You could try
>> reducing the number of samples down to 1 (line 39) and the trace depth
>> down to 2 or something (line 118), that should make the shader much
>> shorter.
>
> I too was able to get this working by turning down the number of samples
> and the trace depth.
I presume it looks weird due to the limited trace depth. (?)
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