>>> https://www.shadertoy.com/view/ld2GRz
>>>
>>> I don't know exactly what type of data you want to visualise, but you
>>> might be able to edit the script (that one is fairly straightforward
>>> to see how it's moving the blobs) to show your data instead.
>>>
>>
>> IIRC shadertoy is only online.
>
> I'm not sure if you can just save the page and run it locally. It might
> need some tweaks. But in the end shadertoy is just a friendly front-end
> to webGL. The shader code should be copy&pastable into a local webGL page.
Actually, shadertoy only just does a small amount of variable renaming
(and handles mouse input and textures etc), so if you can do without
them it's simply a case of copying and pasting the shadertoy code into a
simple webgl html page, renaming a couple of variables and removing the
texture lookups. See attached - that should run standalone locally.
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