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>> That happened to mine (black
>> screen for a second before desktop coming back with the "Windows has
>> recovered from video card driver fault" or whatever message. I then
>> updated the drivers and it's never crashed like that since.
>
> Always fun. That used to mess up my color settings every time it happened
> (before I realized my GPU/driver wanted me to actually use the GLSL functions I
> had written and left sitting around in the code).
I find still though if you write a shader that is too long (eg more than
a second or two run-time) then it won't get an error, just a black
screen eventually. Windows recovers OK, but other apps sometimes get
annoyed and stop redrawing their windows properly or just crash. Still,
it's a million times better than previously, when a video driver crash
would generate an instant BSOD.
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