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On 8-7-2015 22:00, Samuel Benge wrote:
> I was hoping that with 64 bit would come a more precise epsilon value, but it
> didn't turn out that way :( Was it a misunderstanding on my part, or to keep
> POV-Ray rendering the same on different architectures, I wonder?
>
Somehow, and I am no expert, I get the impression that epsilon issues
have gotten worse with 3.7.
--
Thomas
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