POV-Ray : Newsgroups : povray.off-topic : Hello again : Re: Hello again Server Time
20 Jul 2024 01:23:07 EDT (-0400)
  Re: Hello again  
From: Orchid Win7 v1
Date: 7 Jul 2015 03:24:38
Message: <559b7eb6$1@news.povray.org>
On 06/07/2015 10:57 PM, Samuel Benge wrote:
> Le_Forgeron<lef### [at] freefr>  wrote:
>> ahem...
>>
>> The described distance fields are exactly povray isosurface :
>
> So why do POV's isosurfaces render with so many artifacts? Take a simple sphere
> function. Should turn out almost flawless, but it doesn't! POV's isosurfaces
> look all sliced up, even with an ideal max_gradient. Lower accuracy values only

> raymarching code I've used looks a lot better. Why?

I have literally no idea what you're talking about. Are you using a 
different release version to me or something? I have no problems here.


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