On 06/07/2015 10:57 PM, Samuel Benge wrote:
> Le_Forgeron<lef### [at] free fr> wrote:
>> ahem...
>>
>> The described distance fields are exactly povray isosurface :
>
> So why do POV's isosurfaces render with so many artifacts? Take a simple sphere
> function. Should turn out almost flawless, but it doesn't! POV's isosurfaces
> look all sliced up, even with an ideal max_gradient. Lower accuracy values only
> raymarching code I've used looks a lot better. Why?
I have literally no idea what you're talking about. Are you using a
different release version to me or something? I have no problems here.
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